Russian Solitiare - play for free, Comrade!
Da Comrade. Here at russian-solitaire.com, you don't play cards; cards
Russian Solitaire is basically Yukon Solitaire with one important rule
change that makes Russian a much more difficult game: here you'll be
building by suit instead of by alternating color.
Russian Solitaire actually shares some similarities to the classic
solitaire game Klondike. This is especially evident when you play by
hand. So let's talk about that first.
playing Russian Solitaire by hand
For this game, you will need a full card deck (minus any Jokers). First
of course is to completely shuffle the deck. For the next part, it's
exactly identitcal to Klondike:
You are going to build 7 columns. Start by placing one card face up in
column 1, and then 6 cards face down in the remaining columns. Next, you
will place one card face up on column 2, then 5 more cards face down in
columns 3-7. You repeat this pattern until you finally place your last
face up card on column 7.
This part is what is identical to Klondike Solitaire. At this point in
Klondike, your remaining cards would be used for the stock pile.
In Yukon and Russian, there is no stock; what would've become the stock
pile will instead go directly on the tableau (the 7 columns).
So here's where the instructions differ from Klondike.
For your remaining cards, add 4 cards face up to all columns except
for the first column (e.g., 4 face up cards to columns 2, 3, 4, etc). If
you have dealt things correctly, you will have no remaining cards in
So to reiterate, here is what things will look like for Russian/Yukon if
everything went well:
* first column: 0 face down cards, 1 face up card
* second: 1 face down, 5 face up
* third: 2 face down, 5 face up
* fourth: 3 face down, 5 face up
* fifth: 4 face down, 5 face up
* sixth: 5 face down, 5 face up
* seventh: 6 face down, 5 face up
Russian Solitaire rules
If you're playing with Yukon rules, the rules are somewhat similar to
Klondike. If you're playing with Russian rules, prepare yourself for a
much more hardcore experience.
In both games, the object is to move all cards to the 4 foundation
piles. Rules for this are identical to Klondike: foundations are built
up (ascending) from Ace to King and by suit.
On the tableau (the columns), stacks are built down (descending) from
King to Ace. For Yukon, you play like Klondike by building down by
alternate color. In Russian, you build down by suit.
However, where the rules for both games vary greatly from Klondike is in
what cards are allowed to be dragged. In Klondike, you may only drag
either the top most card or a "deep" card that's part of a valid stack.
This part is still true for Yukon and Russian, but they have a new
option: you can drag any card regardless of its position in a pile so
long as its target card is the topmost card.
Let me give you some examples of valid moves:
In this first example, you've got a 3 of spades as the topmost card on
one of your columns. And to clarify, visually, that 3 of spades is at
the bottom of a pile, but it is stacked on top of all the rest of the
cards in its column, hence why it's known as the top-most card.
In this scenario, we're looking at the 3 of spades as the target card.
Now if this were Klondike, your only valid move would be to find a red 2
that was also the top most card of its column. In Yukon (which also
plays by alternating color), this would also be a valid move, but here's
where it gets crazy: if you find a red 2 anywhere in a stack, you can
make the move. In Russian, since it's by suit, you will need to find a 2
of spades anywhere to make the move. So let's say you find that 2 card,
but beneath it there's a 7, a King, a 3, and an 8. It doesn't really
matter what. What you'll do is pick up that stack of cards starting with
the 2 and ending with the 8 and put all of them on that 3 of spades we
Something that is also different from Klondike is that Aces can be moved
onto 2s on the tableau (in Klondike, you'd normally immediately move the
Ace to the foundations). This happens when your Ace card is not the
top most card in its column. In this case, you may then move it to any
legal 2 within the tableau regardless of what cards are below the Ace
(legal of course being determined by whether you're playing with Yukon
or Russian rules). And of course, once that Ace is the top-most card,
then you would immediately move it to a foundation pile.
In this game, given how many non-sequential cards you can drag at once,
you may find you end up with some very long columns. You'll need to have
a good eye to spot all of your valid moves at this point. We suggest you
start by examining target cards one at a time (remember, the valid
target cards are only ever the top-most card in a column), and then
examine every other column to see if a valid card exists somewhere
inside of a stack. Oh and to clarify, columns can't be broken apart and
moved onto themselves.
When you get a blank spot, any King may be moved onto that free pile.
And we really do mean any because remember, it doesn't matter what cards
may or may not be beneath that King card.
Like in lots of solitaire games, the ultimate objective is to move all
of your cards to the 4 foundation piles. Just like in Klondike, the 4
foundation piles are built up (ascending) by suit, so from Ace to King.
When you have fully built all 4 foundation piles, you win the game.
And let me tell you, when you play and actually win Russian Solitaire,
that is something to be proud of because the odds of winning this card
game are somewhere around 1 in 30.
Whether you win or lose, we salute you Comrade!